Bruce Dixon’s background is as an educator, educational software developer, business and social entrepreneur, and strategic consultant.

Nationality: Australian
Bruce Dixon's background is as an
educator, educational software developer, business and
social entrepreneur, and strategic consultant. With those
experiences, he has developed a unique niche in building effective
strategies for educational leaders and policy makers around the
effective use of emerging technologies.
His work throughout the late 80s and 90s
led the development of the first 1-to-1 initiatives in the world,
in schools across Australia. In 1996, supported by Microsoft, he
took the concept to North America, Canada and the UK, before
co-founding the not-for-profit Anytime Anywhere Learning
Foundation. This provides thought leadership and resources
to policy makers and educational leaders in the effective
implementation of 1-to-1 initiatives worldwide. The
foundation believes all children should have access to unlimited
opportunities to learn anytime, anywhere and that they should have
tools that make this access possible. His work in pioneering and
evangelising the transformative opportunities that become possible
through ubiquitous access to technology around the world, has been
responsible for hundreds of thousands of young people having their
own personal portable computers as their preferred medium for
learning.
In 1997, Bruce received an award
from the Smithsonian Institute in Washington, DC, for his
work worldwide in pioneering ubiquitous access to technology and,
in 2006, he was named as one of the '20 People to Watch' by the
National School Boards Association of America. Bruce's work was
also referenced in Bill Gate's latest book, Business at the Speed
of Thought.
He consults to schools, school districts,
education departments, ministries of education and corporations in
the USA, Australia, Canada, Europe, and Asia and regularly speaks
at national and international conferences around the world. Bruce
continues to work on a diverse range of innovative projects that
aim to make learning a more compelling experience for kids through
their immersion in a technology-rich learning environment, and he
still enjoys challenging traditional notions of what school should
be and what immersive technology might make possible.